Supersonic Bridge Racing

Press

Factsheet

Developer

Stumi Games - Michael Stucki

Based in

Lucerne, Switzerland

Release date

March 26, 2026

Platforms

  • PC (Steam, Windows)
  • macOS (Steam)

Languages

English

Steam Page

get the game on Steam

Website

supersonicbridgeracing.ch

Socials

Description

Supersonic Bridge Racing is the racing game where you are the Track! You fly through checkpoints in 3D space, creating a track behind you while avoiding collisions with your own path. Then you race on the track you just built, taking precise turns to maximize your score. Build time and racing time are combined into your final score.

Competition is a central aspect of the game. In single-player you try to beat your own ghost and compare yourself with others on global leaderboards. The campaign offers six chapters with 36 levels that unlock racer models and colors. In local multiplayer up to four players build and race each other's tracks in short, action-packed rounds.

Features

  • Player takes control of the track (flying race)
  • The player races their own, unique track
  • Personal bests and ghosts to motivate the player to improve themselves
  • Single-player campaign with 6 chapters and 36 levels
    • Global Steam leaderboards and stars to collect for each level
    • Multiple racers to unlock
    • Colors to unlock (usable like skins)
  • Local multiplayer for up to 4 players (split screen, PvP and co-op)
  • Level editor included
  • Steam Achievements, Steam Cloud, Remote Play Together
  • Fast-paced and action-packed rounds
  • Neon/Tron look

Gameplay Video

About Stumi Games

I am Michael Robin Stucki and Supersonic Bridge Racing originally started in a Game Module in my Digital Ideation studies at HSLU. The concept of controlling the track real-time was new and refreshing and has proven to have some qualities from the first prototype onwards. I developed the concept further as my Bachelors Project and had the opportunity to create a new prototype in the «Check Your Game» program from Pro Helvetia.

From November 2022 to March 2025, I worked as a game developer at OZWE Games, where I programmed VR, mobile and PC games. There I worked on Citadel, an action-adventure with RPG features for Meta's Horizon Worlds. Go and check it out on your meta quest! Since March 2025, I am working as a fullstack software developer at Trihow AG, building interactive solutions that integrate physical elements with digital content.